Developer behind every project listed below. Either co-authored or credited in acknowledgements.
Used C# programming in Unity for VR and Android platforms, created and managed 2D and 3D assets, audio design, multiplayer networking, and testing.
An immersive VR experience which gamifies viral transmissions and protection thereof through herd immunity.
Primary developer. Also responsible for art direction, soundtrack, writing and narrative composition, game design and game balance.
VR game about antibiotic resistance, where players embody the immune system to fight off deadly bacterial infections.
Solo developer. Also responsible for art direction, UI and graphic design, gameplay systems and game balance.
A tool for biological annotation of 3D-scanned seal skulls in VR.
Solo developer. Doubled as M.Sc. thesis in Digital Media Engineering under supervision of professors in computer graphics.
A VR learning experience about proper lab procedures regarding using micropipettes.
Secondary developer.
A virtual reality experience that improves ocean literacy through interaction with an AI seal living in the Swedish marine ecosystem.
Publication not out yet.
Solo developer.
A multiplayer VR experience in which two players cook a dish together, aiming for balanced nutritional values.
Solo developer. Used LAN networking in combination with VR.
(This contribution does not reflect personal or political opinions about environmental issues.)
A multiplayer VR experience in which two players travel through the human body and construct a cell as a learning task.
Solo developer. Implemented LAN networking in combination with VR.
An immersive VR experience about meat consumption and CO2-output.
Solo developer. Recreated a real-life laboratory in VR, and used photogrammetry to recreate high-fidelity 3D models of dishes.
(This contribution does not reflect personal or political opinions about environmental issues.)
A VR learning experience about proper lab procedures regarding using micropipettes.
Secondary developer.
An immersive VR experience which gamifies viral transmissions and protection thereof through herd immunity.
Primary developer. Also responsible for art direction, soundtrack, writing and narrative composition, game design and game balance.
(This contribution does not reflect personal or political opinions about COVID-19, vaccines or otherwise.)
An educational VR experience about viral transmission and herd immunity. Primary developer.
(This project does not reflect personal or political opinions about COVID-19, vaccines or otherwise.)
Secondary developer and technical support at field study.
This project received media coverage by Reuters, Yahoo,
TV2 Lorry (local television), and Copenhagen University.
(This project does not reflect personal or political opinions about COVID-19, vaccines or otherwise.)
Certifications and other non-game projects.
Demonstrated foundational knowledge of cloud computing concepts, core Azure services, plus Azure management and governance features and tools.
A demonstration of full-stack development. Uses C# and ASP.NET for back-end, Blazor for front-end, hosted in Microsoft Azure and uses a SQL Server as database.
Solo developer.
In the course AI & Multi-Agent Systems (02285) at the Technical University of Denmark (DTU), this C# project reached second-place out of 26 contestants in 2019.
Secondary developer.
A webapp hosted on GitHub Pages showcasing a 3D model with colour customization. Written in TypeScript & React Three Fiber.
Solo developer.
A file explorer in the style of the PlayStation 3, running in the browser. A demo is hosted on AWS. Written in TypeScript, uses React Three Fiber, Vite, Node.js and AWS.
Solo developer.
Independent game development:
C# programming, visual/audio design,
digital illustration and music production.
The mysterious adventure of a girl made of fire, burning through her
parents’ sinister mansion. Dash through levels filled with deranged
monuments, cryptic challenges and remnants of the girl’s cheerless past.
To flee the estate, you must sidestep traps, uncover secret passages
and avoid forever turning to ashes.
Lead programmer role in team of 16 developers. Written in C#/Unity.
A gothic visual novel in development since December 2014. All its character art, music compositions, writing and programming is hand-crafted by a single creator.
Yes, I drew the illustration.
A game prototype running on the Sega Mega Drive (1989). Created with test-driven development in C using the SDGK library.
Solo developer. All visuals and audio are original assets by me.
The game is a third-person action arcade game with various AI difficulties.
Created with test-driven development, the unit-tested game logic ensures a correct implementation of all Backgammon rules, with the interface provided by the MonoGame engine in C#.
Front-end developer. A two-man project; all visuals and audio are original assets by me.
In Gift of Vision, visibility is your limiting factor. With obstacles divided into two planes - the physical
plane with the interior and its traps, and the spiritual plane with ghosts and monsters - can you explore the castle? Whilst always affected by both planes simultaneously, you only see one plane at once.
Lead developer in a three-man group. All visuals and audio are original assets by me. Responsible for game direction and level design.
M.Sc. in Digital Media Engineering
B.Sc. in Software Engineering
Specializes in C# programming, independent game development, digital illustration and audio production.
Transitioning into full-stack web development with C#, ASP.NET and Microsoft Azure.